![]() One possible way is to allow users to specify an ICC profile in preference, which will be used to generate a 3D LUT texture on load. While arbitrary gamut conversion can be nice, the most currently needed feature is conversion from sRGB to display gamut, in the editor. The actual saturation difference seen is much greater than what this image suggests.) Screenshot interpreted as sRGB so the difference can be seen with ordinary displays. (Left: Godot, Right: GIMP w/ ICC profile. On my device GIMP renders the sRGB ff0000 as d53b1a, if that puts it into any perspective. Unfortunately, the effect is much less observable on a normal sRGB-ish display.
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